- Who We Are
- Topics
- By Subject Area
- dummy
- By Level
- Projects
- Projects Column 1
- Agency by Design
- Aligned Programs for the 21st Century
- Artful Thinking
- Arts as Civic Commons
- Causal Learning Projects
- Children Are Citizens
- Citizen-Learners: A 21st Century Curriculum and Professional Development Framework
- Creando Comunidades de Indagación (Creating Communities of Inquiry)
- Creating Communities of Innovation
- Cultivating Creative & Civic Capacities
- Cultures of Thinking
- EcoLEARN Projects
- Educating with Digital Dilemmas
- Envisioning Innovation in Education
- Global Children
- Growing Up to Shape Our Place in the World
- Higher Education in the 21st Century
- Humanities and the Liberal Arts Assessment (HULA)
- Projects Column 2
- Idea Into Action
- Implementation of The Good Project Lesson Plans
- Inspiring Agents of Change
- Interdisciplinary & Global Studies
- Investigating Impacts of Educational Experiences
- JusticexDesign
- Leadership Education and Playful Pedagogy (LEaPP)
- Leading Learning that Matters
- Learning Innovations Laboratory
- Learning to Think, Thinking to Learn
- Making Across the Curriculum, an initiative of Agency by Design
- Making Learning and Thinking Visible in Italian Secondary Schools
- Making Learning Visible
- Multiple Intelligences
- Navigating Workplace Changes
- Projects Column 3
- Out of Eden Learn
- Pedagogy of Play
- Reimagining Digital Well-being
- Re-imagining Migration
- ROUNDS
- Signature Pedagogies in Global Education
- Talking With Artists Who Teach
- Teaching for Understanding
- The Good Project
- The Next Level Lab
- The Studio Thinking Project
- The World in DC
- Transformative Repair
- Visible Thinking
- Witness Tree: Ambassador for Life in a Changing Environment
- View All Projects
- Projects Column 1
- Resources
- Professional Development


The Good Play Project
Exploring how young people navigate the positive opportunities and ethical challenges of digital life.
The Good Play Project is a research and educational initiative focused on the ethical contours of young people’s digital lives. The research initially involved qualitative interviews with teens, tweens, young adults, parents and teachers about ethical issues around online identity, privacy, property, and speech. A related project called Developing Minds and Digital Media - led by Howard Gardner and Katie Davis (University of Washington) - explored how youth navigate identity, intimacy, and imagination in the digital era. These two projects resulted in numerous articles and several books, including Disconnected: Youth, New Media, and the Ethics Gap (2014, The MIT Press), The App Generation (2013, Yale University Press), and Young People, Ethics, and the New Digital Media (2009, The MIT Press).
In collaboration with Henry Jenkins and his Project New Media Literacies group, the Good Play team developed Our Space, a casebook of classroom activities related to digital ethics. The research carried out by the Good Play Project team also informed Common Sense Media’s Digital Literacy and Citizenship curriculum.
In 2017, the Good Play project entered a new phase of research. Led by Carrie James, Emily Weinstein, and Howard Gardner, we are probing the personal, moral, ethical, and civic dilemmas of tweens’ and teens’ digital lives today, with a particular focus on pedagogical approaches to support digital citizenship effectively. The research builds on the Good Project’s prior studies with a series of mixed methods investigations, including surveys, observations, experiments, and interviews.
Our Space Curriculum
A resource from The Good Play ProjectDigital Literacy and Citizenship Curriculum
A resource from The Good Play Project & The Good Project
Project Info
FUNDERS:
The MacArthur Foundation, The Germanacos Foundation