- Who We Are
- Topics
- By Subject Area
- dummy
- By Level
- Projects
- Projects Column 1
- Agency by Design
- Aligned Programs for the 21st Century
- Artful Thinking
- Arts as Civic Commons
- Causal Learning Projects
- Citizen-Learners: A 21st Century Curriculum and Professional Development Framework
- Creando Comunidades de Indagación (Creating Communities of Inquiry)
- Creating Communities of Innovation
- Cultivating Creative & Civic Capacities
- Cultures of Thinking
- EcoLEARN Projects
- Educating with Digital Dilemmas
- Envisioning Innovation in Education
- Global Children
- Growing Up to Shape Our Place in the World
- Higher Education in the 21st Century
- Projects Column 2
- HipHopEX
- Humanities and the Liberal Arts Assessment (HULA)
- Idea Into Action
- Implementation of The Good Project Lesson Plans
- Inspiring Agents of Change
- Interdisciplinary & Global Studies
- Investigating Impacts of Educational Experiences
- JusticexDesign
- Leadership Education and Playful Pedagogy (LEaPP)
- Leading Learning that Matters
- Learning Innovations Laboratory
- Making Ethics Central to the College Experience
- Making Learning Visible
- Multiple Intelligences
- Navigating Workplace Changes
- Next Level Lab
- Out of Eden Learn
- Projects Column 3
- Pedagogy of Play
- Reimagining Digital Well-being
- Re-imagining Migration
- ROUNDS
- Signature Pedagogies in Global Education
- Talking With Artists Who Teach
- Teaching for Understanding
- The Center for Digital Thriving
- The Good Project
- The Studio Thinking Project
- The World in DC
- Transformative Repair
- Visible Thinking
- Witness Tree: Ambassador for Life in a Changing Environment
- View All Projects
- Projects Column 1
- Resources
- Professional Development

Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project
PUBLISHED: 2009AUTHORS: Carrie James, Katie Davis, Andrea Flores, John M. Francis, Lindsay Pettingill, Margaret Rundle, Howard Gardner
Resource Summary
From the abstract:
The new digital media are a frontier that is rich with opportunities and risks, particularly for young people. Through digital technologies, young people are participating in a range of activities, including social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creations, and collaborating with others in various ways...
In this report, we explore the ethical fault lines that are raised by such digital pursuits. We argue that five key issues are at stake in the new media—identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, we explore the ways in which youth are redefining these five concepts as they engage with the new digital media. For each issue, we describe and compare offline and online understandings and then explore the particular ethical promises and perils that surface online.