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EcoMUVE
Using immersive, virtual worlds to teach various aspects of ecosystems science
IN:
Science Learning
Ecosystems science, an important strand of the life science content standards, requires an understanding of complex causal relationships. However, even after instruction, students often retain inaccurate interpretations about ecosystems’ structural patterns and systemic causality. With the research team of colleague Chris Dede, an expert in virtual worlds, we developed a Multi-User Virtual Environment (MUVE)-based ecosystems science curriculum called EcoMUVE to address these problems. EcoMUVE includes two ecosystems science curricular modules for teaching various aspects of ecosystems science. These MUVE modules are to complement and extend the current curriculum of the Understandings of Consequence Project’s Causal Patterns in Ecosystems curriculum.
The EcoMUVE project was supported by the Institute for Education Sciences (grant # #R305A080514). All opinions, findings, conclusions or recommendations expressed are those of the authors and do not necessarily reflect the views of the National Science Foundation or the Institute for Ecosystem Studies.